The Aalto School of Arts, Design and Architecture adopts PubCoder

Aalto University Finland
14/03/2016
By Enrico Gazzano posted in News

The Aalto School of Arts, Design and Architecture is the largest school in its field in the Nordic countries and one of the most respected in the world for its innovative approach in visual communication and design, where new forms of communication like digital storytelling, experiences, and authorship are taking more and more relevance. Students are encouraged to discover and use authoring tools as a way to express themselves and to relate to the new media in a innovative and fresh perspective. Harri Heikkilä is the person responsible for digital media, and he is currently holding the “Publishing for Emerging Platforms” seminar. 

What is your role and what is your main focus at the Aalto university?

Harri Heikkilä: I work as a researcher and lecturer at the Department of Media at Aalto University School of Art Design and Architecture. I have been focusing on publishing on new platforms, namely touch screen devices. I run the HapLab (-> http://mediafactory.aalto.fi/haplab/), a research and company cooperation initiative for developing better interfaces for touch screen apps. I have just concluded a research project on future of textbooks.

Where do you see digital publishing evolving in the next couple of years? What role will authoring tools play in this evolution?

HH: I wish that there will be a new technology that carries the cool tradition of electronic ink to a new level, but I am not going to bet on it.  Generally, I believe that there is a paradigm change in works. It seems to be that the direction will be away from printed matter and old ”home page” -style web pages towards something like netbooks or net magazines, which favors high quality typography, perhaps horizontal navigation and definetly new kind of visual narrative.

Why did you decide to include the teaching of PubCoder in your latest course?

HH: One word: Media convergence. In multiplatform and multichannel environment we need one tool which can  cater them all. A tool with a steep learning curve. A design orientated tool that makes facilitates digital storytelling, experimenting with interactive non linear storytelling, enabling graphic designers to create and publish apps is really something that we need.

You are still in the middle of the course, what has been students’ feedback until now?

HH: They wonder why Adobe has not made this.

Enrico Gazzano

Enrico is looking after international customers, prospects and strategic partnerships. Before joining PubCoder, he worked at Amazon, where he was responsible for the Kindle hardware business for Italy, France and Spain, and prior to that he spent 8 years at iTunes where he looked after Marketing & Business development for Southern and Northern Europe for all content types (books, apps, music and movies), as well as managing iTunes’ strategic partnerships in Europe like Coca-Cola, X-Factor and Nike. He started his career at Arthur D.Little as strategic consultant and then in Deutsche Telekom’s strategy department, with a focus on digital products and M&A.

Latest news

19/09/2017
People often ask if it’s possible to use After Effects animations inside PubCoder publications: the answer is yes and it’s actually easy to do this, and the results are really cool. Our Lead Developer and Co-Founder Angelo explains how on @Medium.
24/07/2017
Why we chose to develop PubCoder as a Desktop App, and how it works coherently with other web-apps
13/07/2017
The PubCoder 3 beta release provides a good reason to Lead Developer Angelo to explain thoroughly what PubCoder is all about.