How to Create Interactive Ebooks: The Complete Guide [2026]

Cover of Interactive Books.
6/4/2026

The bar for digital books has risen sharply. Readers — especially in education and children’s publishing — expect more than static text and images. When you create an interactive ebook today, you’re building something that responds to touches, plays audio, runs quizzes, and delivers a reading experience that a standard PDF or plain EPUB simply cannot match. This guide covers everything you need to know about interactive ebook creation: what interactivity actually means, what tools the process requires, and a step-by-step walkthrough from blank canvas to finished publication.

What Is an Interactive Ebook?

A static ebook delivers content. An interactive ebook engages with it. The difference is in what happens when a reader encounters the page.

In a static ebook, you read text, look at images, and turn the page. In an interactive ebook, you tap an image and it animates. You press play and audio narration begins, with each word highlighting as it’s spoken. You watch an embedded video, drag items to match them, or answer a quiz question. The content responds to you.

Concretely, interactive ebook features include:

Interactive ebooks can be published in multiple formats: EPUB3 for ebook retailers, HTML5 for the web, or as native iOS and Android apps — which means the same content can reach readers through an app store, a website, or a branded reading platform. The move from EPUB to EPUB3 specifically unlocks Media Overlays and JavaScript support, which are what make real interactivity possible.

Why Create Interactive Ebooks?

There are practical, documented reasons why publishers, educators, and self-publishers invest in it.

Education. Research consistently shows that active engagement improves retention. When students interact with content — answering questions, tapping to reveal information, listening to synchronized narration — they learn more effectively than passive reading allows. This is why UNICEF’s Accessible Digital Textbooks initiative chose interactive digital formats for curriculum-aligned textbooks in Rwanda, Bhutan, and Nepal.

Children’s publishing. Interactive stories are among the fastest-growing segments of the digital children’s book market. Young readers raised on touchscreens expect books that respond, and publishers who deliver that experience see higher engagement and re-reads.

Accessibility. Interactive features like synchronized read-aloud and text highlighting make content accessible to readers with dyslexia, visual impairments, or other disabilities. The European Accessibility Act (EAA), now in effect, requires that ebooks sold in the EU market meet accessibility standards. PubCoder’s accessibility features are built specifically to help publishers meet those requirements without adding complexity to the authoring process. If you need to validate an existing EPUB file, our free EPUB Accessibility Checker runs Ace by DAISY and EPUBCheck in the browser.

Corporate training. Interactive manuals and onboarding guides improve comprehension and completion rates compared to static PDFs. Employees engage more when the material asks something of them.

Self-publishing. The market is saturated with static ebooks. A genuinely interactive title stands out on Apple Books or distributed through a branded app — and it gives readers a reason to recommend it.

What You Need to Create Interactive Ebooks

Three things: the right ebook authoring tool, your content assets, and a distribution channel.

Ebook authoring software is where your project lives. This is the interactive ebook software that lets you place elements on a page, define their behavior, and export to the formats you need. Not all tools support real interactivity — some handle basic text layout or offer limited widget libraries, but fall short when you need Media Overlays, custom animations, or learning games. When evaluating an interactive ebook creator, look for: depth of interactivity features, supported export formats, accessibility validation tools, and whether it runs on your operating system.

Content assets are what goes into the book: text, images, audio narration files, video clips, fonts. Having these gathered or at least inventoried before you start building saves significant time mid-project.

A distribution channel gets your finished ebook to readers: an ebook retailer, your own website, an app store, or a branded platform. Your choice of authoring tool affects which channels are available to you.

The steps below use PubCoder as the example interactive ebook platform, but the process applies broadly to any professional-grade authoring tool.

How to Create an Interactive Ebook: Step by Step

Step 1 — Plan Your Content and Interactions

Before opening any software, decide what you’re building.

Format. Fixed-layout or flowable? Children’s books, textbooks, and design-heavy publications use fixed-layout, where every element has a precise position on the page. Long-form text uses flowable, where content reflows to fit the screen. Most genuinely interactive ebooks use fixed-layout.

Orientation. Portrait or landscape? This depends on your content and target device. Consider where most of your readers will encounter the book.

Interactivity map. Go page by page through your storyboard and note what each element does. Which images animate? Where does audio play? Which pages have quizzes? This planning step prevents expensive revisions once you’re in production.

Example storyboard for an interactive ebook project

Asset inventory. Catalog every asset you’ll need — images, audio files, video clips, font files — and gather them before you start building.

Step 2 — Set Up Your Project

In PubCoder, create a new project and choose your target formats: EPUB3, HTML5, iOS app, Android app, or XPUB for the Shelf distribution platform. You can target multiple formats from a single project, exporting each one when ready.

Set your page dimensions and orientation. For tablets, a 1024×768 or 2048×1536 canvas is standard. For smartphones, portrait layouts with narrower dimensions work better.

Configure your publication metadata at this stage: title, author, language, ISBN. These fields populate the EPUB metadata automatically on export, so you only enter them once.

Step 3 — Design Your Pages

Import your content using PubCoder’s drag-and-drop editor. Place text boxes, images, audio players, and video players on the canvas. Resize and position them precisely.

PubCoder integrates with Unsplash and the Noun Project for image sourcing — images imported from these services retain their alt text automatically, which saves significant time during the accessibility step later.

If your publication targets multiple languages, set up your multi-language text layers at this stage. PubCoder supports multiple text layers (called renditions) per project, so you can maintain French, English, and Arabic versions in a single file and export each as a separate EPUB or bundle all renditions in one app or in one html export.

Step 4 — Add Interactivity

This is the step that separates an interactive ebook from a digital flipbook. PubCoder’s features cover a wide range of interaction types:

Animations. Animate any object using keyframe animation: move it across the page, scale it up, fade it in, rotate it. You can also import Bodymovin/Lottie SVG animations directly — these are vector-based, scalable, and render crisp on every screen size. Set animations to play automatically on page load, on tap, or triggered by tapping another object.

Audio and Read-Aloud. Drag an audio file onto the page and it becomes an audio element. For synchronized narration, PubCoder’s Read Aloud Editor lets you align audio timestamps with individual words in your text — this creates EPUB3 Media Overlays, so as the narration plays, each word highlights on screen. This feature is central to accessibility (it helps readers with dyslexia and visual impairments) and is one of the main reasons PubCoder has been used in digital textbook programs worldwide.

Video. Place video directly on a page, size it like any other object, and set it to autoplay, play on tap, or trigger in response to another event. Video can also be used as a full-page background.

Quizzes and Learning Games. PubCoder includes built-in activity widgets: memory games, crosswords, match-word-with-picture, multiple choice questions, and drag-and-drop sorting. Configure them through the widget interface — no coding required.

HTML5 Widgets. For anything the built-in tools don’t cover, embed a custom HTML5/JavaScript widget directly into a page. This unlocks virtually unlimited extensibility. A common use case: embedding Hype animations for complex motion graphics sequences.

Step 5 — Make It Accessible

Accessibility is a legal requirement in many markets and good practice everywhere. Work through these steps before you export:

Step 6 — Export and Distribute

When your project is complete, export to your target format:

One of PubCoder’s core design principles is build once, deploy everywhere: the same project exports to all formats without rebuilding from scratch.

Interactive Ebook Examples

These are real projects made with PubCoder:

easyJet Mizzimozzi. Interactive children’s stories distributed on easyJet’s in-flight seatback screens. Each story features animations, audio, and touch interactions built for young passengers. Read the case study.

Waterford.org. Multimedia multilingual digital books for early childhood education. Waterford’s curriculum includes synchronized narration, interactive activities, and multi-language support — all built and maintained in PubCoder. Read the case study.

NABA Milano. Students at NABA, one of Italy’s leading design schools, use PubCoder in their curriculum to create interactive publications as part of their coursework. See work from design schools.

UNICEF Accessible Digital Textbooks. Curriculum-aligned interactive textbooks for children with disabilities in Rwanda, Bhutan, and Nepal. The project demonstrates what’s possible when accessibility and interactivity are treated as inseparable requirements, not competing priorities. Read the full story.

Choosing the Best Interactive Ebook Software

Several tools compete in this space, and the right choice depends on your requirements.

Kotobee and FlipHTML5 are browser-based platforms with subscription pricing models. Apple’s iBooks Author was once the go-to tool for interactive ebooks on Apple devices but was discontinued in 2020 — PubCoder is now officially recommended by Apple as a replacement. Canva handles basic design well but wasn’t built for interactive ebook creation and has limited export options. Adobe InDesign can export EPUB but its interactive support is limited compared to purpose-built tools.

When evaluating the best interactive ebook software for your workflow, consider:

PubCoder is a desktop authoring tool (Mac and Windows) with a 1-year subscription model. Its standout strengths are the depth of interactivity features (particularly Media Overlays and the built-in learning games) and its accessibility output. It’s used by publishers including Disney, Mondadori, and easyJet, and by organizations like UNICEF. See pricing for current options.

Getting Started

PubCoder offers a free 15-day trial with full access to all features — no credit card required.

The fastest way to understand interactive ebook creation is to open a sample project, see how the interactions are built, and start adapting them for your own content.